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New independent research from Counterpoint Research, detailed in a Google blog, indicates Android devices offer superior protection against phishing, malware, and theft compared to iPhones. Google's Android and Messages teams shared these findings, highlighting Android's security leadership.


Credit: APPLE
Credit: APPLE

YouGov research found that Android users were 20% more likely than iOS users to rate their smartphone's scam protection as very or extremely effective. This difference was even more pronounced for Pixel users.


iPhone users were 150% more likely to state their device was not effective at all in stopping mobile fraud, when compared to Pixel users. The YouGov study also revealed that 58% of Android users reported no scam texts in the previous week.


In contrast, 65% more iPhone users reported receiving three or more scam texts during the same period. This suggests a notable disparity in user experience regarding scam attempts.


Credit: SAMSUNG
Credit: SAMSUNG

Counterpoint Research specifically examined AI-powered protections against mobile threats. Security researchers compared the latest smartphones from four vendors: Pixel, Samsung, Motorola, and iPhone.


Across categories including scam, phishing, web, application malware, and physical theft protections, Android devices provided safeguards for all nine sub-categories. The iPhone, by comparison, met the mark in just two.


Lyubov Farafonova, a product manager with Phone by Google, stated that Android's scam defences protect users worldwide from over 10 billion suspected malicious calls and messages each month.


Alberto Pastor Nieto, a senior product manager with Google Messages, RCS Spam and Abuse, and Vijay Pareek, a manager for Android Messaging & Chrome Extensions Security, added that independent security research was commissioned to reveal how well Android and iOS protect users from mobile threats.


A Kaspersky report on the merits of each mobile operating system concluded there is no clear answer to which is safer, iOS or Android. Technology will always have some weaknesses, meaning users may be targets.


The Kaspersky report emphasised that users must employ safe practices and continuously re-evaluate the organisations they trust with their data.

  • New research indicates Android phones lead iPhones in mobile security.

  • YouGov found Android users 20% more likely to rate scam protection as effective.

  • iPhone users were 150% more likely to say their device was ineffective against mobile fraud.


Source: FORBES

The global virtual reality market is projected to reach USD 67.6 billion. This powerful technology is enabling artists to create deep emotional experiences and redefine storytelling. More than 171 million people worldwide are estimated to use virtual reality technology.


Person in red suit sits on icy lake, snowy hills in background. Text: Apple TV+ Apple Immersive Adventure. Calm, chilly scene.
Credit: Geoff Coombs

Immersive director Charlotte Mikkelborg foresaw a future where presence itself could be the story when she first used a virtual reality headset a decade ago. Her latest work, "Adventure," is a five-part virtual reality exclusive series for Apple Vision Pro.


Film crew with helmets works on a rooftop, operating camera equipment near chimneys. Overcast sky, safety gear visible, focused atmosphere.
Credit: Christian Black

"Adventure" takes audiences inside the lives of extreme athletes, showcasing how technology brings their experiences to life. The series was filmed using a proprietary Apple camera in 8K stereoscopic 3D.


The camera features two lenses at 180 degrees, allowing audiences to view the scene smoothly without motion sickness. Ms. Mikkelborg stated, "We developed precisely what we needed for the show."


Each "Adventure" episode required custom-built rigs and specific designs to capture motion in diverse environments, from mountain climbs to underwater dives. Postproduction in immersive mediums is more complex than in 2D, involving a high level of shot detail and potential visual effects work.


Ms. Mikkelborg explained challenges include stereo disparity and shot choreography considerations. She noted a cut that seems loose on a monitor might be too fast in a headset, causing loss of context and impact.


Apple's Vision Pro format focuses on 180-degree filmmaking rather than 360-degree, which directs the viewer's attention to where it naturally falls. This approach provides greater creative control. Ms. Mikkelborg added, "180 focuses the super high resolution of these cameras and of the Vision Pro in the front half of your field of view which research shows us is where audiences are looking the vast majority of the time."


In 2018, Ms. Mikkelborg was commissioned by British Airways to create "Fly," an immersive location-based experience for their centenary celebrations. She designed a multisensory journey through humankind's relationship with flight.


The experience began with a young Leonardo Da Vinci and progressed 100 years into the future of flight. Ms. Mikkelborg aimed to enable audiences to fly through key narrative moments.


Working with French creative technologist Amaury La Burthe, and Neil Courbould's Academy Award-winning motion control team led by Glen Winchester, she designed a game engine-based narrative experience. This was enjoyed in a virtual reality headset atop a motion platform, with movement synced to the in-headset experience to prevent motion sickness.


Multiple multisensory elements, including scent, temperature changes, and wind, were integrated to fully suspend disbelief. This made the audience feel truly immersed in the time-travelling journey.


XR artist Estella Tse approaches technology from a complementary angle, focusing on its potential for deep emotional experiences. Ms. Tse, who has been in the industry for a decade, still believes in this potential.


She stated, "The immersive nature of VR metaphorically and literally puts the viewer into a different world. The brain feels like it is transported to another place." Ms. Tse considers this powerful for building empathy and felt experience.


In 2019, Ms. Tse collaborated with the Dutch Pavilion at CES to immerse people in Rembrandt's "The Night Watch." She painted all pieces to appear accurate from a front view, mimicking the 2D painting.


This allowed viewers to step into the artwork. Ms. Tse emphasises designing for humans first, aiming for experiences that are easy for a layperson to access.


The technical challenges involve ensuring 3D models, materials, shaders, and textures maintain quality and fidelity when transferred between 3D programmes.


Ms. Tse also highlights the ephemeral and fleeting lifetime of XR pieces, which depends on software companies maintaining and developing their software. "Its survival is truly dependent on whether the software companies decide to keep the software, continue developing on it, or decide to can it altogether," she said.


"This happens all the time," Ms. Tse noted, adding that it makes her work impermanent and subject to the whims of these companies.


The tension between art and infrastructure drives much of her practice. Ms. Tse tries to donate or lend older headsets to those without access to the technology.


She also tries to incorporate nature into her XR creations, bringing organic and humanity into what can be a tech-heavy experience.


Both Ms. Tse and Ms. Mikkelborg see significant opportunities in how XR opens doors for creators. Ms. Mikkelborg observed that women, tired of obstacles in the male-dominated film industry, saw the nascent immersive sector as a chance to forge a more egalitarian space.


As an Asian woman, Ms. Tse was often perceived as submissive. She recounted an experience at a 2015 virtual reality conference.


When Ms. Tse asked a panellist about software for artists entering virtual reality, he suggested Adobe programmes, saying "Unity will be too difficult for you." Other men laughed along, to which Ms. Tse responded, "I've been coding since I was 12."


For Ms. Tse, filmmakers like Ms. Mikkelborg exemplify how XR can merge art and cinema. She expressed appreciation for "any creativity bringing out the humanity in XR," and for how technology and art push each other to evolve.

  • The global virtual reality market is projected to reach USD 67.6 billion, with over 171 million users worldwide.

  • Immersive director Charlotte Mikkelborg's "Adventure" series for Apple Vision Pro uses 8K stereoscopic 3D 180-degree filmmaking to showcase extreme athletes.

  • XR artist Estella Tse focuses on virtual reality's potential to build empathy, demonstrated in works like her collaboration on Rembrandt's "The Night Watch."


Source: FORBES

Netflix is actively exploring a bid for Warner Bros Discovery's studio and streaming business. The video streaming service has retained Moelis & Co, a financial advisor, and gained access to financial information for a prospective offer.


Netflix interface showing various show posters, including "The Crown" and "The Witcher," with a central Netflix logo, vibrant colors.
Credit: NETFLIX

Moelis & Co, an investment bank, previously advised Skydance Media on its successful bid for Paramount Global. Netflix has been granted access to the data room, which contains financial details necessary to make a bid.


Comic-style grid showing eight superheroes and villains with vibrant backgrounds and dramatic expressions.
Credit: DC

Owning Warner Bros' studio business would give Netflix control over some of Hollywood's most successful stories and characters, including the Harry Potter and DC Comics franchises. Warner Bros' television studio also produces many Netflix hits, such as "Running Point," "You," and "Maid."


HBO and its companion streaming service would add more prestige dramas and subscribers to Netflix's offerings. Netflix CEO Ted Sarandos told investors his company is traditionally "more builders than buyers."


Sarandos stated that Netflix evaluates acquisitions based on criteria such as the size of the opportunity and whether it would strengthen the company's entertainment offerings. He indicated no interest in acquiring Warner Bros Discovery's cable television networks.


These networks include CNN, TNT, Food Network, and Animal Planet. Sarandos affirmed, "We've been very clear in the past that we have no interest in owning legacy media networks."


Warner Bros Discovery is evaluating options after receiving unsolicited offers from Paramount Skydance to acquire the entire company. Its board will consider moving forward with a planned split or pursuing a sale of all or parts of the organisation.


The planned split would separate the Warner Bros film and television studios, HBO, and the companion HBO Max streaming service from its television business. Comcast President Mike Cavanagh told investors his company is evaluating "complementary" media assets.


Cavanagh also appeared to dismiss those sceptical of Comcast winning regulatory approval, stating, "more things are viable than maybe some of the public commentary that's out there."

  • Netflix is exploring an acquisition of Warner Bros Discovery's studio and streaming business.

  • Netflix has retained Moelis & Co as a financial advisor and gained access to Warner Bros Discovery's data room.

  • Potential assets include the Harry Potter and DC Comics franchises, as well as HBO and HBO Max.


Source: REUTERS

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