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Apple's first foldable iPhone is reportedly encountering setbacks during its engineering test phase, which could delay its mass production and product shipment schedule. Nikkei Asia reported these issues, citing sources familiar with the matter.


Crowd lines up outside an ornate building with a white Apple flag. People wear casual clothing on a bustling city street.
Credit: APPLE

Engineering development problems might push back the first shipments of the foldable iPhones by months in a worst-case scenario, according to the Nikkei report. One source stated, "It's true that more issues than expected have emerged during the early test production phase, and additional time will be needed to resolve them and make necessary adjustments."


Conversely, Bloomberg News reported that Apple remains on track to release its first foldable iPhone in Sept., alongside the iPhone 18 Pro and Pro Max. However, Bloomberg noted this timing is not final, as the release is still nearly six months away and production has not fully ramped up yet.


Reuters could not independently verify these reports. Apple shares were down 2.7% in afternoon trading, having fallen as much as 5.1% earlier in the day.


Nikkei had previously reported in Jan. that Apple would prioritise its first foldable iPhone and two non-folding models. These non-folding models feature upgraded cameras and larger displays for a flagship launch in the second half of 2026.

  • Apple's foldable iPhone development faces engineering setbacks, potentially delaying shipments.

  • In a worst-case scenario, first shipments of the foldable iPhones could be delayed by months.

  • Bloomberg News reported Apple is still on track for a Sept. release, despite reported issues.


Source: REUTERS

Netflix has launched a new app, "Netflix Playground," featuring games based on popular children's characters such as Peppa Pig and Sesame Street. This initiative aims to deepen engagement with families, a segment where children's content traditionally helps reduce churn for the streaming service.


Credit: NETFLIX
Credit: NETFLIX

The "Netflix Playground" app is designed for children eight years old and younger. It is included in all Netflix membership levels, ensuring no advertisements, in-app purchases, or extra fees. Parental controls are also incorporated into the platform.


Each game within the app will be playable offline, including "Playtime With Peppa Pig," "Dr. Seuss's Horton!" and "Sesame Street." Netflix describes the features as a "curated space where parents know kids are entertained, engaged, and enriched."


Blue and red cartoon characters hold cookies with happy expressions. Background shows drawing tools and selection icons on a digital canvas.
Credit: NETFLIX

The app is currently available for download in the U.S., Canada, the UK, Australia, the Philippines, and New Zealand. Netflix plans a global launch later this month.


Emarketer senior analyst Ross Benes noted that emphasising kids' programmes will make Netflix "stickier for households with children." Benes added that the new app will help Netflix "compete in the one area where it has a deficiency compared to Disney+, which is children's programming."


Analysts believe the streaming giant's gaming efforts have not yet become a major growth driver. One challenge identified is Netflix's relatively limited portfolio of iconic intellectual property, especially compared with rivals like Warner Bros Discovery, which owns franchises including DC Comics.


Netflix's existing popular games include Rockstar Games' "GTA: San Andreas" and titles based on its hit shows, such as "Squid Game: Unleashed."

  • Netflix has launched "Netflix Playground," a new gaming app specifically for children.

  • The app features games based on popular children's characters and is designed to boost family engagement.

  • "Netflix Playground" is included with all Netflix memberships, offers parental controls, and is free of ads or in-app purchases.


Source: REUTERS

Nvidia's acquisition of SchedMD last Dec. has generated concerns among artificial intelligence and supercomputer specialists. They view the move as a test of the largest AI chip company's commitment to maintaining a fair playing field for chip rivals and AI data centre builders.


Futuristic building exterior with Nvidia sign, featuring a geometric glass ceiling structure, greenery, and modern architecture.
Credit: NVIDIA

SchedMD controls Slurm, an open-source software critical for scheduling computing tasks. This software is essential for training the large language models that power chatbots such as Anthropic's Claude.


Slurm also operates on government supercomputers used for weather forecasting and developing nuclear weapons. According to SchedMD, the software helps power approximately 60 per cent of supercomputers worldwide.


Five individuals, including engineers and executives who use Slurm, fear Nvidia could subtly favour itself. They suggest the company might prioritise writing software updates for its own chips before those of rivals like Advanced Micro Devices.


Slurm is currently used to manage Nvidia chips operating in supercomputers or AI-focused data centres. Some users hope Nvidia, the world's most valuable publicly traded company, will boost Slurm's development.


They anticipate the company will invest resources into long-awaited updates for a system originally built years ago for government supercomputers and now spreading to frontier AI companies.


Nvidia stated, "Customers everywhere benefit from our open source and free software. Slurm is open-source and we continue to provide enhancements for everyone." The company previously affirmed its commitment to developing and widely distributing the "open-source, vendor-neutral software" when announcing the SchedMD acquisition.


Addison Snell, chief executive officer of chip consultancy Intersect360 Research, said Nvidia positioned the acquisition as an expansion of investment in open-source technology that aids AI's development. Mr. Snell added that Nvidia could help SchedMD users, particularly government laboratories, adopt newer AI techniques alongside traditional supercomputer work.


However, Mr. Snell also expressed concern that Nvidia might eventually make the common open-source tool work better or exclusively for its own parts. This could disadvantage competing technologies from companies such as Intel or Advanced Micro Devices.


An engineer with extensive experience with Slurm on supercomputing systems suggested that early tests of Nvidia's intentions could include the speed of integrating new Advanced Micro Devices chips into Slurm's computer code later this year. This would be compared with how quickly Nvidia integrates the software with its own technologies, such as InfiniBand networking chips.


Three sources expressing concern work in the AI industry, and two have knowledge of supercomputer operations. All of these individuals have used or developed systems that include non-Nvidia hardware.


Several other experts using SchedMD's software did not voice immediate concern but acknowledged these worries. They indicated they were closely monitoring Nvidia's actions with Slurm, viewing the acquisition as a test of the company's intentions.


SchedMD's software has been adopted by various AI laboratories. Meta Platforms, French AI startup Mistral, and Anthropic utilise it for some specific tasks, including elements of AI training. OpenAI, however, employs a different method based on technology developed by Alphabet's Google, according to a spokesperson.


AI industry sources cited Nvidia's 2022 acquisition of Bright Computing as a basis for their concerns. Bright Computing's software, while usable with non-Nvidia hardware, had been optimised for Nvidia, creating a performance penalty for users of other chips without additional work.


Nvidia dismissed these claims, asserting that Bright Computing technology supports "nearly any CPU or GPU-accelerated cluster." The company added that it encourages others to join in contributing to the "growing ecosystem of free and open source software."


Nvidia highlighted its track record of continuing to provide free and improved offerings after acquiring open-source software firms. It also stated that it "will continue to offer open-source software support, training and development for Slurm to SchedMD’s hundreds of customers."

  • Nvidia's acquisition of SchedMD last Dec. has raised concerns among AI and supercomputer specialists.

  • The concerns revolve around potential favouritism for Nvidia's own chips in Slurm software updates.

  • Slurm is an open-source software critical for managing computing tasks, supporting 60 per cent of supercomputers worldwide.


Source: REUTERS

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