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The global healthcare industry struggles with slow drug discovery, regulatory delays, and persistent challenges in patient access, particularly in regions like Southeast Asia and India. To cut through this complexity and accelerate the delivery of life-saving innovation, Sanofi is embarking on a fundamental transformation to become an AI co-op biopharma company. According to Eric Mansion, GM & MCO Lead, Pharma, SEA & India, Sanofi, this integration spans the entire value chain, from drug discovery to patient support.


 Eric Mansion, General Manager & MCO Lead, Pharma, SEA & India, Sanofi
 Eric Mansion, General Manager & MCO Lead, Pharma, SEA & India, Sanofi

Internal Transformation Powered by AI

The integration of AI begins internally, restructuring core functions and speeding up the innovation lifecycle. Sanofi is leveraging both practical and highly specialised AI tools. For instance, they use what is termed “snackable AI” to enhance day-to-day ways of working for Sanofians. More fundamentally, AI is accelerating medical innovation. Sanofi uses “expert AI” in R&D to help identify prospects for new breakthrough medicines. Mansion notes that this implementation is designed to "improve and fast-track the innovation brought to patients". Perhaps one of the most immediate changes is seen in commercial operations, where generative AI is transforming roles. “Generative AI is transforming the entire value chain... the job of our marketers and the job of our salespeople has been transformed with generative AI. For example, we used to be extremely dependent on external providers to generate content. Now, we are reliant on AI, building up the capabilities and expertise internally to be empowered by it. That’s one of the key points that are driving us” Mansion explains the shift in content creation. 


The Challenge of Access

In regions like Southeast Asia and India, Sanofi is focused on addressing structural issues that slow down patient access to innovation. Mansion identifies the regulatory pathway as a significant hurdle. He says AI is being deployed directly to cut down bureaucratic lag time “We are trying to fast-track our ability to submit the dossier by using AI because it used to take months to build a regulatory dossier. Now, we can do it in weeks. There is still human intervention, but the preparatory work is amplified by AI”. This acceleration of regulatory submissions is critical to speeding up access to new treatments. Beyond regulatory barriers, Sanofi is also utilising AI and digital tools to address critical needs downstream in the patient care pathway. A major focus is on improving diagnostics, particularly for rare diseases. Mansion highlights the severe time lag faced by these patients “One of the key issues for rare disease patients is that usually, between the appearance of the first symptom and the start of an effective treatment, it takes up to five, six, or seven years. By reducing the lead time with an AI algorithm, using AI as a diagnostic tool, or at least to reduce the number of patients that are tested, we are easing early intervention.”


Addressing the “Last Mile”

Another complex access challenge Sanofi is addressing through technology is navigating the "last mile" of care. This involves the logistical and geographical challenges patients face after diagnosis. “We realise the last mile is difficult: having access to the right specialist, having access to the right diagnostic center, and managing their family obligations when they have to undergo treatments.” To tackle this, the company is developing digital support tools. They use healthcare mapping to identify key moments in the patient journey and provide digital support, such as apps, that offer tips, useful information, and healthcare practitioners’ addresses. The fundamental idea, Mansion notes, is to integrate AI at all levels, "in the way we operate, upstream, but also downstream, and integrating that in the care pathway of the patients".


Partnerships and Patient-Centricity

Sanofi recognises that tackling systemic healthcare challenges requires broad collaboration, fostering system-wide partnerships with both private and public entities, including governments and NGOs.


While acknowledging that healthcare may not historically have been "at the forefront of digital innovation," Mansion believes the system is now leapfrogging through these transformations. Central to this collaborative effort is a shift in how the patient is viewed within the ecosystem, “What we are trying to do is move from the patient being a subject to the patient being the partner of all the stakeholders to amplify our impact on the healthcare platform” Mansion said.

Cloud-computing firm Salesforce faces a proposed class action lawsuit initiated by two authors. They allege the company used thousands of books without permission to train its artificial intelligence software.


Blue cloud-shaped logo with "salesforce" in white text centered on a white background. Simple and professional design.
Credit: SALESFORCE

Novelists Molly Tanzer and Jennifer Gilmore stated in the complaint that Salesforce infringed copyrights. They claim their work was used to train the company’s xGen AI models to process language.


The complaint was filed on Wednesday. Attorney Joseph Saveri, who represents the authors, said on Thursday that it is important for companies using copyrighted material for AI products to be transparent. He added it is fair that clients are compensated when this occurs.


Blue circuit board with glowing lines centers on a chip labeled "AI," conveying advanced technology and innovation.

Authors, news outlets, and other content owners have lodged dozens of lawsuits against technology companies. These include OpenAI, Microsoft, and Meta Platforms, for allegedly misusing their material in AI training.


In a related development, Anthropic agreed to a landmark USD 1.5 billion settlement with a separate group of authors. This settlement, reached in Aug., also addressed claims of copyright infringement.


Tanzer and Gilmore’s lawsuit claims Salesforce utilised thousands of pirated books, written by them and others, to train xGen. CEO Marc Benioff of Salesforce has previously criticised AI companies for using "stolen" training data.


Benioff had also stated that paying content creators for their work would be "very easy to do." The complaint asserts, "Benioff is right — technology companies like Benioff’s own Salesforce that use the intellectual property of copyright holders like Plaintiffs and Class members should fairly compensate them."

  • Salesforce faces a proposed class action lawsuit from authors Molly Tanzer and Jennifer Gilmore.

  • The authors allege Salesforce used thousands of copyrighted books without permission to train its xGen AI models.

  • Attorney Joseph Saveri highlighted the need for transparency and fair compensation for copyright holders in AI training.


Source: REUTERS

Football Manager 26 has undergone its most significant redesign in 33 years, according to Miles Jacobson, studio director. The revamp features a completely new user interface and a re-engineered match engine, presenting information in a cleaner, dashboard-like style.

A coach with arm around a player in a stadium, under bright lights. A soccer ball lies on the field. The audience fills the stands.
Credit: Football Manager 26

Jacobson clarified that the redesign was not primarily for console players, but rather to adapt to declining attention spans influenced by the social media era. He noted that concentration levels have changed with the prevalence of new social media platforms.


Various soccer strategy screens on a dark background, displaying player formations, tactics, and stats in green and purple layouts.
Credit: Football Manager 26

The inspiration for the new user interface design was rooted in how people concentrate now, aiming to set up the game for the next 20 years. The company also drew inspiration from evolving operating systems and productivity tools.


Jacobson acknowledged the challenge of finding a look that suits all players in 2025 due to diverse player preferences. The objective was to allow players to quickly find core information, while still offering deeper details for those who wish to explore further.


The game's player base has expanded significantly with its arrival on subscription platforms, including Netflix, Apple Arcade, and Microsoft’s Game Pass. Football Manager 2023 reached 7 million players, growing to 20 million for the 2024 version.


Jacobson stated the redesign does not necessarily aim for an even wider audience, questioning how much more it can expand. Instead, it seeks to cater to the current, vastly increased player base.


The player demographic has also shifted markedly; older players often gained football knowledge from sources like *The Athletic*, while new players may gather information from Twitter and TikTok. This diversity creates a challenge in game design.


The player base now includes "journey people" who pursue long careers from random clubs, as well as those who play to win the league with their favourite Premier League club. Accommodating these varied play styles is a "difficult tightrope," Jacobson explained.


The decision to postpone and ultimately cancel last year’s Football Manager 25 was made because it "just wasn’t fun" to play, Jacobson previously told *Eurogamer*. A primary focus for Football Manager 26 was refining the navigation system.


The game previously offered only one navigation method, which resulted in too many button clicks and hidden information. The new version features a secondary navigation bar, single-click bookmarks, keyboard shortcuts, and an enhanced search engine.


This search engine can locate almost anything within the game, not just teams and players. Some players will prefer smaller, bite-sized bits of information, while others, like the "Roxette" analogy suggests, want to go "straight to the chorus" and discover things themselves.


Football Manager 26 is set to launch in early Nov., with a beta version released prior to the full launch.

  • Football Manager 26* has received its largest redesign in 33 years, featuring a new user interface and match engine.

  • The redesign primarily addresses changing player concentration levels influenced by social media, rather than solely console compatibility.

  • The game’s audience has grown substantially, reaching 20 million players for the 2024 version, with a more diverse demographic.


Source: FORBES

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